

Your project creation window should look similar to Figure 2. Name this project Pathfinding and make sure it’s a 3D project (it should be by default). Open Unity and select New in the top right corner of the window as shown in Figure 1. Setting Upįirst you will need to create a project. From there you will set up these waypoints and assign them to the object in order to create a path for your object to follow endlessly. You will craft an area that you can ‘bake’ a navigation mesh in to start, create an object, and give the object a script that it will use to travel to different waypoints. In this example you’ll be creating a navigation mesh that an object will use to make its way to several points that you place in the environment. This easy process will allow you to get your basic AI off the ground quickly and allow you to create a more complex AI from there. Video games began to see navigation meshes used more frequently as early as 2000.Īs with many things, Unity has a simple way to create a pathfinding system for your objects. A navmesh is a type of data structure that is applied to objects to aid in pathfinding through complicated spaces.

This pathfinding is often done by using a navigation mesh, or ‘navmesh,’ to find their way around. Enemy pathfinding can be useful for all types of games, be it stealth games or even fast paced action games. When creating enemy AI (Artificial Intelligence) it is often important to specify paths for your enemies. Using Unity UI and C# to Create a Tic-Tac-Toe Game.Procedural Generation with Unity and C#.Introduction to Game Development with Unity and C#.
